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Our Stories
Our stories grow with your child. Each features a unique character, engaging storyline, and meaningful moral—carefully crafted and educator-approved for every age.
Toony the Unicorn
Grade PK-K | Ages 4-5
In the bright town of Gigglesville, Toony, Snick, and Pal are known for two things: their big hearts and their even bigger messes. When their “helpful” ideas send cupcakes flying, bubbles soaring, and glitter swirling through the streets, the trio must find the fun hidden inside every mishap. With a town that cheers them on and friends who jump into the chaos with a smile, the Gigglesville gang learns that the best adventures begin when you let silliness lead the way.
Blurm the Worm
Grade PK-K | Ages 4-5
In a lively corner of the farm, Blurm the Worm dreams bigger than anyone expects. When a pouch of mysterious magic seeds sends the barnyard into a whirl of surprises, Blurm and his friends tumble into a journey packed with music, mix-ups, and unexpected wonders. As they wander from garden rows to the town parade, Blurm learns that even the smallest hero can lift others up when they lead with courage, kindness, and a healthy dose of silliness.
Sara the Sleepy Samurai
Grade 2 | Ages 7-8
In the peaceful village of Willow Crest, Sara is known for two things: her constant yawns and her boundless imagination. But when strange happenings stir beneath the moonlit trees, Sara must discover the secret power hidden in her dreams. With her loyal dog Pepper and a heart braver than she knows, the Sleepy Samurai learns that true strength begins when you dare to wake your spirit.
Dash at the World of Sports Expo
Grade 2 | Ages 7-8
In the bustling World of Sports Expo, Dash Miller jumps from event to event, eager to test his speed, strength, and grit. When tougher challenges push him past his comfort zone, he begins to understand that athletes aren’t born great. they grow through effort, resilience, and love of the game. With each race, climb, and paddle course, Dash discovers that true champions rise by trying again, staying curious, and finding joy in every moment of play.
Princess Amina of Northonia
Grade 4 | Ages 9-10
When darkness falls over Northonia, Princess Amina must leave her peaceful gardens behind. Guided only by her courage, her wits, and a talking mirror, she faces markets, mountains, and battles to protect her kingdom—and learns that true power isn’t magic at all, but the strength within.
Willy's World of Wonders
Grade 4 | Ages 9-10
Press the brass. Pack your brush. Be back for dinner.
Ten-year-old Willy dreams of seeing the world—and thanks to his inventive grandparents, a pocket teleporter makes it possible. From Yosemite’s gold to the Northern Lights’ green fire, each jump brings new colors, stories, and courage.
As Willy paints the wonders he discovers, his family learns that travel isn’t just about where you go, but how it opens your eyes—and your heart.